Sol's RNG Items
Every Sol's RNG item explained: potions, chests, runes, talismans, currencies, effects, and how to obtain them.
Potions
Potions provide temporary boosts. Ground spawns are client-sided — only you see your items.
- Lucky Potion — Temporary luck boost (green glow)
- Speed Potion — Reduces roll cooldown (blue glow)
- Fortune Potion I-III — Crafted at Stella's; up to +250% luck for 10 min
- Haste Potion I-III — Roll speed boosts
- Heavenly Potion I/II — +100,000% luck for next single roll
- Oblivion Potion — Endgame single-roll boost via Jester
- Raid Potion — Required for Boss Raid entry
Chests
- Potion Chest — Random basic potions
- Rare Potion Chest — Higher-tier potion bundles
- Mega Potion Chest — Large potion bundles from events
- Random Rune Chest — Contains a random biome rune
- Random Potion Sack — Mixed potion drops
Runes
Runes (added in Era 8) let you roll a specific biome's aura pool for 10 minutes without waiting for that biome to spawn naturally. Available runes include Rune of Wind, Frost, Rainstorm, Dust, Hell, Galaxy, Corruption, Nothing, Everything, and Eclipse.
Runes are essential for hunting exclusives when Strange Controller odds are too low.
Talismans
Talismans (Eon 1-16+) are equippable in the pocket slot, obtained from Rin through skill trials. Types include Sunstone, Moonstone, Day & Night, Overtime, Soul Collector's, and Soul Master's Talismans. Each grants conditional luck bonuses based on time, biome, or roll count.
Note: Talismans do not function inside The Limbo.
Currencies
- Coins ($) — Primary currency from quests and ground pickups; expands storage
- Gilded Coins — Rare ground drops; trade for cash at Jake's
- Void Coins — From Mari; trade with Jester for Oblivion Potions
- Dark Points — Jester currency for high-tier items
- Fish Points — Fishing minigame currency at Captain Flarg